![]() It is noteworthy that while the frequency at which frames arrive may be doubled, the time to produce the frame is not reduced – which means that AFR is not a viable method of reducing input lag. While AFR may produce higher overall framerates than SFR, it also exhibits the temporal artifact known as micro stuttering, which may affect frame rate perception. In their advertising, Nvidia claims up to 1.9 times the performance of one card with the two-way setup. Ideally, this would result in the rendering time being cut by the number of GPUs available. Finished outputs are sent to the master for display. For example, in a two-way setup, one GPU renders the odd frames, the other the even frames, one after the other. For example, in a scene where the top half of the frame is mostly empty sky, the dividing line will lower, balancing geometry workload between the two GPUs.Įach GPU renders entire frames in sequence. To do this, the frame is split horizontally in varying ratios depending on geometry. This analyzes the rendered image in order to split the workload equally between the two GPUs. The following table provides an overview on the maximum theoretical bandwidth for data transfers depending on bridge type specifications as found on the open market: Clock rate The high-bandwidth bridge is only sold by Nvidia and is recommended for monitors up to 5K and surround. The LED bridges can only function at the increased pixel clock if the GPU supports that clock. The LED bridge is sold by Nvidia, EVGA, and others and is recommended for monitors up to 2560×1440 at 120 Hz and above and 4K. The standard bridge is traditionally included with motherboards that support SLI and is recommended for monitors up to 1920×10×1440 at 60 Hz. High-bandwidth bridge (650 MHz pixel clock and 2 GB/s bandwidth ).Standard bridge (400 MHz pixel clock and 1 GB/s bandwidth ).Nvidia has created a set of custom video game profiles in cooperation with video game publishers that will automatically enable SLI in the mode that gives the largest performance boost. This also allows for four-way SLI using only two cards (which is referred to as Quad SLI). This configuration has the advantage of implementing two-way SLI, while only occupying one PCI Express slot and (usually) two expansion I/O slots. Examples include the GeForce GTX 590, the GeForce GTX 690 and the GeForce GTX Titan Z. 2-way, 3-way, and 4-way SLI uses two, three, or four individual graphics cards respectively.However, if there are two high-end graphics cards installed and the SLI bridge is omitted, the performance will suffer severely, as the chipset does not have enough bandwidth. Since these graphics cards do not use as much bandwidth, data can be relayed through just the chipsets on the motherboard. 7100GS or 6600GT) with Nvidia's Forceware drivers 80.XX or later. It is possible to run SLI without using the bridge connector on a pair of low-end to mid-range graphics cards (e.g. The SLI bridge is used to reduce bandwidth constraints and send data between both graphics cards directly. Once the slave is done, it sends its render to the master to combine into one image before sending it to the monitor. For example, in a two graphics card setup, the master works on the top half of the scene, the slave the bottom half. All graphics cards are given an equal workload to render, but the final output of each card is sent to the master card via a connector called the SLI bridge. Ideally, identical GPUs are installed on the motherboard that contains enough PCI Express slots, set up in a master–slave configuration. SLI allows two, three, or four graphics processing units (GPUs) to share the workload when rendering real-time 3D computer graphics. ![]() Computer with 2-way SLI graphics cards installed Implementation
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