Grand Theft Auto III follows silent protagonist Claude in Liberty City Vice City, set in 1986, features ex-mobster Tommy Vercetti in the titular Vice City and San Andreas, set in 1992, follows gangster Carl "CJ" Johnson within the fictional state of San Andreas. The games feature different protagonists and locations within the same continuity. All three games are remastered, with visual enhancements and gameplay upgrades. It was developed by Grove Street Games and published by Rockstar Games. What I do is go and play another game and then come back to it.Grand Theft Auto: The Trilogy – The Definitive Edition is a 2021 compilation of three action-adventure games in the Grand Theft Auto series: Grand Theft Auto III (2001), Grand Theft Auto: Vice City (2002), and Grand Theft Auto: San Andreas (2004). I got up to arounf level 20 then started to get bored. I know I’m not always successful at that, but it’s a goal nonetheless. But it’s still a goal of mine to stop the badges when the game stops being fun for most people. > I’m okay with adding really hard badges to the site, as long as they’re fun (I actually had a lot of fun earning the BTD4 hard badge after it was implemented, which is something I rarely do - and no, I didn’t buy anything). Combined with the fact that there’s also a badge for completing 25 other levels in Cover Orange 2, I thought that 30 more was probably plenty for most people. I actually enjoyed the first 30, and I made it past 40, but I’ll admit that my interest started to wane a bit during those last 10. > So I just sat down and played the game myself a bit more. > I knew that I wanted to make a badge for going further, but the evidence seemed to be indicating that people were not patient enough with the game to enjoy playing all 80 levels. And third, after looking at the raw level completion data, I saw a huge number of people stopping the game entirely after level 15. Second, the top-rated comments grew far more negative - they went from praising the game and demanding badges to criticizing the game and mentioning that they were only playing the game for the card. So I put the challenge up and watched what would happen. I thought that a hard badge for doing all 80 levels might be too much. > The game is really long, and it gets pretty hard (if you don’t use the walkthrough). In fact, it’s the only reason there weren’t badges on Thursday when the challenge launched - I still had no idea what I wanted the badge(s) to actually be. > I spent a long time agonizing over this. I’m okay with adding really hard badges to the site, as long as they’re fun (I actually had a lot of fun earning the BTD4 hard badge after it was implemented, which is something I rarely do - and no, I didn’t buy anything). So I just sat down and played the game myself a bit more. I knew that I wanted to make a badge for going further, but the evidence seemed to be indicating that people were not patient enough with the game to enjoy playing all 80 levels. The game is really long, and it gets pretty hard (if you don’t use the walkthrough).
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